(no subject)
It's time to give Persona 3 and 4 another tongue bath I hate a lot of RPG design ethic in the last ... I'm gonna generalize to fifteen years. That's about when FFVI came out.
A lot of JRPGs in general, but Square is especially guilty of reinventing the wheel. They make a game, it has a system, and when the game is over, that system is thrown out the window so that the next game can operate nigh independently of the old system. It's like brain washing yourself before doing your next project to make sure you can't benefit from any of your prior experience.
I think what I really hate though is that because of this I doubt FFXIII (not that I own a next gen system) will probably not have the Gambit System, which is a shame, because even though I hated the Gambit System, I hated it due to it's poor execution. It had a lot of potential, they just didn't meet it.
But why is it that game designers won't do more often what Square did during the old FFs, where the game mechanics were largely similar, or insert tongue bath here what MegaTen did with Persona 3 and 4? Or what Nippon-Ichi does with Disgaea? All those examples took the system from the existing game, a solid base that worked, then improved upon it, creating a game that was better designed. This is the world of console gaming here; the games don't get radical patches to the mechanics. The only time concrit from the playerbase can be incorporated is in a sequel.
Ah whatever...





